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About the artwork

City at Night, artwork by DICE

City at Night - In City at Night, Mirror\'s Edge Catalyst concept artist Frej Appel captures Faith at a contemplative moment: back in town after juvenile detention, she is still deciding on what the city means to her.
The city is everything in Mirror's Edge Catalyst. Glass, as is clear from the video game's back-story, counts close to fourteen million citizens. Its modernist architecture is symbolic of Conglomerate greatness and makes it one of the more advanced cities in Cascadia. Of course this means little to protagonist Faith and her band of Runners, who see Glass in terms of challenge and conflict. In 'City at Night', Mirror's Edge Catalyst concept artist Frej Appel captures Faith at a contemplative moment: back in town after juvenile detention, she is still deciding on what the city means to her.

This limited-edition concept art print is part of the official Mirror's Edge Catalyst print collection by Cook & Becker and DICE.

Other work by DICE

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Abandoned

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Hanging On

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More about DICE

DICE DICE (or: EA Digital Illusions CE AB, in full) is a Swedish video game developer from Stockholm, best known for its highly successful Battlefield, Mirror’s Edge, and Star Wars games.
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DICE

City at Night 2016

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  • Video game art - Fine Art Print (Certified Art Giclee™)
    Edition of: 50 (+2 AP)
    Hand-numbered, artist-signed
    Certificate of Authenticity
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  • Canvas: Paper, Radiant White 270 gsm
  • Canvas: Paper, Photo Rag® Bright White 310 gsm.
  • What is Liquid Gloss?
    Canvas: Paper, Photo Rag® Bright White 310 gsm.
  • Canvas: Aluminum
  • Wooden frames + acrylic glass
    Canvas: Paper, Radiant White 270 gsm
  • Wooden frames + acrylic glass
    Canvas: Paper, Radiant White 270 gsm
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    Product information

    City at Night

    • Prices from: $ 125.00
    • Stock: yes
    • Limited edition of 50
    • Certificate of Authenticity
    • Hand-numbered
    • Provider: Cook & Becker B.V.
    • Publisher: Cook & Becker B.V.
    • Copyright: DICE - Cook & Becker B.V.
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